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Sarkeesian’s treatment, being accompanied by discussions about “how to kill a troll.” And many people are calling for the gaming industry to do more.James Portnow, a game designer who has worked on titles including Call of Duty and Farmville, wrote an episode about harassment for his animated Web series “Extra Credits.” In it, the narrator says: “Right now, it’s like we gave the school bully access to the intercom system and told him that everyone would hear whatever he had to say. He met with a team of executives, including a vice president, for four hours, and they discussed how Microsoft was developing better algorithms for things like automatically muting repeat offenders.
But policing the two or three million players who are active on Xbox Live at any given time is hard.Some have been offered money or virtual “gold” for online sex. Stephen Toulouse, who was the head of enforcement for Xbox Live from 2007 until February, policed the most egregious behavior on the network, owned by Microsoft.And women were the most frequent target of harassment, he said. Toulouse experienced the wrath of angry gamers firsthand, who figured out where he lived, then called the police with false reports about trouble at his house (more than once, SWAT teams were sent).But the Cross Assault episode was the first of a series this year that have exposed the severity of the harassment that many women experience in virtual gaming communities.And a backlash — on Twitter, in videos, on blogs and even in an online comic strip — has moved the issue beyond endless debate among gaming insiders to more public calls for change.
For instance, many of the site’s recordings feature deep voices captured from the chat features of online games, debunking the widely held belief that bad behavior begins and ends with 13-year-old boys.